Company Name Contact Info Location
YAPAN ÇOCUKLAR EĞİTİM DANIŞMANLIK HİZMETLERİ SAN. VE TİC. LTD. ŞTİ.
Aydınlı Mah. Yelken Sokak No: 9/1 / Tuzla / İSTANBUL / TÜRKİYE
Contact Info: +90 553 359 6702
Hall: 12
Stand: 1224
Product Groups
  • Educational Baby Toys
  • Mind-Training Games
  • Board Games
  • Puzzles

Our story started in 2020 with the idea of designing Turkey s first tummy time toy. We design fun, high quality game and toys to help teach children essential skills with our innovative and creative ideas. When children enjoy our products, we know we re doing it right. Our products are fun, engaging and produce with durable materials. Let Your Baby Be the Doer is, and will always be, at the heart of everything we do. We firmly believe that we will become Turkey s largest play and toy brand thanks to the outstanding work of our highly talented product and design team, the quality-oriented dedication of our colleagues, and the honest and principled approach of our managers.

Sinsi Sincaplar 3D Eğitici Strateji Kutu Oyunu | Sneaky SquirrelSinsi Sincaplar 3D Eğitici Strateji Kutu Oyunu | Sneaky Squirrel
PRODUCT DESCRIPTION:

Slot together the 3D tree by matching the coloured strips at the bottom to create four coloured sections. Spread the squirrel cards face down on the table. Place the dice and crow board within reach of all players. Each player chooses a coloured section of the 3D tree (orange, blue, yellow or green). The youngest player (or the player who rolls the highest number on the first roll) starts the game. And game continues clockwise. They then roll the dice and follow the numbers; If the dice roll 3 or 5 Time to collect acorn(s) Turn over a squirrel card and place it face up in front of you. Your squirrel will be holding 0, 1, 2, 3 or 6 acorns. Decide whether to end your turn by keeping the squirrel and hooking it onto your section of the tree or take a chance and roll again to try to win more acorns. If you roll 3 or 5 again, then take one more squirrel card again but if you roll other numbers do the followings. If the dice roll 1: Get it back from the crow Take all the squirrel cards on the crow board together with all the squirrels you have collected on your turn and hook them onto your section of the tree. (If there is none, do nothing) Play passes to the next player. If the dice roll 2: The crow took the acorn from you . Take any squirrel cards you have collected on your turn and place them on the crow board. Play passes to the next player. If you have not collected any squirrels on your turn play passes to the next player. If the dice roll 4: You have a sneaky squirrel You can take one squirrel from another player s section and hook it, together with any other squirrels collected on your turn, onto your section of the tree. Play passes to the next player. If the dice roll 6: Try again Try again until another number comes on the dice.

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  • DOERKİDS